The next tab shows the details of the trade. If you have a trade agreement with another country, you can see here a list of resources imported and exported with their prices. Imports of construction resources are very important in the later stages of the game, when the larger structures available do not need easily accessible resources such as marble for example. Note: The Tomb Kings are the only faction that actually uses resources for their mortuary cult mechanics (Edit: a similar mechanic called forgery has been added to the dwarves in Warhammer 2 only since this response was originally published). For all other groups, resources only increase the value of trade agreements. So you`re generally right to think that these resources are not actually used by the trading partner, but not in this particular example. The Empire`s income comes from a variety of sources. The most important taxes are applied to the entire population and just behind them you have the trade. The income from slavery depends heavily on the amount of slaves you have enslaved during your conquests (it is a simple multiplier of basic income in the provinces). In addition, you can get an annual tribute to the conquered nations and rewards for the conclusion of the mission that was ordered by the Senate.
On the left (on your side), the interface shows you how much you earn with the trade and resources you export to your trading partner. The right side shows how much money they earn and what resources you import from them. I have never seen evidence that more commercial resources would increase the likelihood of someone agreeing to a trade agreement. The diplomatic system is very veiled here. I have seen that groups with 200-plus relationships are opposed to profitable trade for them and that groups with 5-strong relationships accept the same trade. Trade can take place between two political groups in campaign mode. Trade agreements can be concluded on the diplomatic screen, allowing political groups to exchange trade resources and generate additional revenue for both factions. Animal men, greenskin and chaos warriors cannot act. This window is available under 7 keys. In the first Tax tab, you can set the level of taxation for the entire empire. Higher tax levels quickly fill your public purse, but also increase people`s discontent.
Extreme levels of taxation can also stop the influx of people and thus the expansion of your provinces. Trade can only be concluded between two groups if their capitals are connected by roads or waterways, and usually only if relations are good. Roads on land cannot cross the territory of another group. So, in your example, you will receive 620 golds per train and no resources, while Arkhan will receive 110 gold and all those resources on your side. First of all, it`s not true, because the Tomb Kings won`t use a lot of my resources, so they don`t matter.